Half-Elf Ranger


Male Half-Elf Ranger (Skirmisher) Level 1
Chaotic Neutral – Medium humanoid (elf, human)
Init 6; Senses low-light vision; Perception +7
AC 16, touch 14, flat-footed 12 (
2 armor, 4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee handaxe +4 (1d6
3/×3) or
unarmed strike 4 (1d33 nonlethal)
Ranged thorn bow +6 (1d6/×3)
Special Attacks favored enemy (goblinoids +2)
Str 16, Dex 18, Con 11, Int 12, Wis 13, Cha 11
Base Atk +1; CMB +4; CMD 18
Feats Skill Focus (Survival), Weapon Focus (shortbow)
Traits elven reflexes, Magical Talent (Know Direction)
Skills Climb +9, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7, Handle Animal +1, Stealth +7, Survival +8, Profession: Hunter +2; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Hallit
SQ elf blood, track +1, wild empathy +1
Combat Gear arrows (50), oil (5); Other Gear leather armor, handaxe, thorn bow, bedroll, belt pouch, box of fishing tackle (2 lb), chalk, fishing pole, simple (1 lb), flint and steel, grappling arrow, grappling arrow, hammer, hemp rope (50 ft.), iron spike (3), masterwork backpack, mess kit, piton (3), sack (2), silk rope (50 ft.), tindertwig (4), torch (3), trail rations (5), waterskin, 19 gp, 22.5 sp, 6 cp
Tracked Resources
arrows – 0/50
Magical Talent (Know Direction, 1/day) (Sp) – 0/1
Tindertwig – 0/4
Torch – 0/3
Trail rations – 0/5
Special Abilities
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. Favored Enemy (Goblinoids) foes.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent (Know Direction, 1/day) (Sp) Choose one 0-level spell – it becomes a 1/day spell-like ability for you.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Thorn was a mischievous child. He grew up in the church due to being an orphan. He always showed some kind of a magic ability, but never really took to his studies seriously at being a mage as he always had his head in the clouds, maybe someday was his response. Instead he loved the freedom of the outdoors and being in the forest, hunting, tracking, and seeking out his prey.

Thorn’s family was killed during a raid and the children were all spared as the adults of the village were slaughtered. He was brought to Korvosa and raised in the orphanage there ran by the church of Sarenrae, but he was not much of a believer in the gods and preferred to rely on himself when growing up and his own skills and abilities. He did appreciate the grounds keeper and ranger who was an older human male by the name of Liopicat at the church who had taught him to shoot a bow, defend himself and was a mentor and father figure to him. Teaching him where the church could not.

Growing older he took over the responsibilities of being the hunter for the church as Liopicat retired to provide food for the other children in the orphanage to give back what they haven given him. He even took an odd job here and there to act as a scout, a guide, and a tracker to put coin in his pocket.

Liopicat eventually had passed away due to old age, and always told Thorn that he was destined for greater things and to seek out his fortune and never let that wanderlust leave his eyes.

You may ask why he was called Thorn? When he was found in the village after the attack a rosewood finely crafted thorn bow was in his crib with him, so it seemed fitting. Maybe one day someone will recognize the bow he carries and solve the mystery of who he really is.


Curse of the Crimson Throne JunkyFX