Tenyah Hesis

Holy Mother, Deacon of the Church of Sarenrae

Description:

Tenyah Hesis
CR 10 XP 9,600
Female human (varisian) cleric (cloistered cleric) of Sarenrae 11 (Pathfinder RPG Ultimate Magic 31)
LG Medium humanoid (human)
Init – 1; Senses Perception + 4
Aura nimbus of light (30 ft., 11 rounds/day)

Defense
AC 9, touch 9, flat-footed 9 (- 1 Dex)
hp 81 (11d8 + 22)
Fort + 9, Ref + 3, Will + 12; + 2 vs. symbols, glyphs or writings

Offense
Speed 30 ft.
Special Attacks channel positive energy 4/day (DC 16, 6d6 [+ 11 vs. undead]), sun’s blessing
Cleric (Cloistered Cleric) Spells Prepared (CL 11th; concentration + 15)
5th—flame strike[D] (DC 19), hallow
4th—discern lies (DC 18), dismissal (DC 18), divination, fire shield[D]
3rd—dispel magic, magic vestment, mantle of calm[ACG] (DC 17), searing light[D], symbol of healing[UM]
2nd—augury, consecrate, delay poison, gentle repose (DC 16), heat metal[D] (DC 16)
1st—bless, comprehend languages, detect evil, endure elements[D], protection from evil
0 (at will)—detect magic, detect poison, read magic
D Domain spell; Domain Sun

Statistics
Str 10, Dex 8, Con 12, Int 14, Wis 19, Cha 13
Base Atk + 8; CMB + 8; CMD 17
Feats Believer’s Boon[ACG], Divine Protection[ACG], Fast Learner[ARG], Leadership, Persuasive, Scholar[ISWG], Scribe Scroll, Selective Channeling
Skills Diplomacy + 22, Heal + 15, Intimidate + 6, Knowledge (arcana) + 20, Knowledge (history) + 11, Knowledge (local) + 20, Knowledge (nobility) + 20, Knowledge (planes) + 24, Knowledge (religion) + 24, Sense Motive + 15, Spellcraft + 15
Languages Common, Shoanti, Thassilonian, Varisian
SQ breadth of knowledge, verbal instruction, well-read

Special Abilities

  1. Believer’s Boon Domain (Conversion Inquisition) Deities: Any deity.
  2. Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
  3. Breadth of Knowledge + 5 Add + 5 to all knowledge skill checks.
  4. Cleric (Cloistered Cleric) Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
  5. Cleric Channel Positive Energy 6d6 (4/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
  6. Leadership (Base Score 12) You attract loyal companions and devoted followers.
  7. Nimbus of Light (30 ft., 11 rounds/day) (Su) As a standard action, 30 ft. aura of daylight deals 11 dam to undead each rd and dispels [Darkness] spells.
  8. Scholar (Knowledge [religion], Knowledge [planes]) + 2 bonus on two Knowledge skills
  9. Selective Channeling Exclude targets from the area of your Channel Energy.
  10. Sun’s Blessing (Su) + 11 to channel damage vs. undead and they don’t get channel resistance.
  11. Verbal Instruction (3 allies) (Ex) Use aid another on one or more allies in 30 ft. Full rd if different tasks.
  12. Well-Read (Ex) + 2 to skills, CL checks, or saves if pertain to glyphs, symbols, or writings.
Bio:

Tenyah Hesis

Curse of the Crimson Throne x3dfxWolfeman