Everyone gets 4 harrow points
The Varisians know that Fate is a plan known only to the Gods, but the hearts of men determine the path and shape of its coming. You may use these Harrow points to accomplish any of the following. Remember, though, the Fates are also fickle. Any points unspent by the end of the adventure are lost.
Constitution Rerolls: Spend a Harrow Point to reroll any one Fortitude saving throw, Concentration check, or other Constitution-based d20 roll. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).
Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals—you heal a number of hit points equal to your class level and 1 point of ability damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter.
Damage Reduction: Spend a Harrow Point to gain damage reduction 3/—. This damage reduction persists for the duration of the encounter in which you spent the Harrow Point.
|Aerich||The Brass Dwarf (LN)||Combat with Jelistina (+2 on con rolls and temp hp X2 character level)|
|Boshi||The Tangled Briar (LE)||Combat with Girrigz (+2 on con rolls and temp hp X2 character level)|
|Perdi||The Sickness (NE)||All encounters in the sick ward (+2 on con rolls and temp hp X2 character level)|
|Thorn||The Mountain Man (CN)||Combat with the Hungry Dead (+2 on con rolls and temp hp X2 character level)|
|Ithamore||The Wax Works (CE)||Combat with Rolth (+2 on con rolls and temp hp X2 character level)|
|Kes||The Desert (CG)||Combat Yvicca (+2 on con rolls and temp hp X2 character level)|